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path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
AgeCommit message (Expand)Author
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-17Make keys deselected when keying property for animation to avoid crashSilc 'Tokage' Renew
2022-12-12Use _request_gizmo from SceneStringNamesMarkus Sauermann
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-11-23Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.K. S. Ernest (iFire) Lee
2022-11-18capitalize skeleton3d plugin dropdownsouplamp
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
2022-09-04Fix Skeleton3DEditor causing crash in sanitizer enabled buildsRindbee
2022-09-03Fix Skeleton3DEditor crashRindbee
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
2022-08-29Properly handle theme changes in the Skeleton3DEditorYuri Sizov
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
2022-08-23Add simple auto mapping to BoneMapperSilc Renew
2022-08-22Add per-scene UndoRedokobewi
2022-08-18add init bone posesSilc Renew
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Fix ownership of nodes created by the MeshInstance3DEditorPluginSaracenOne
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-18Implement global restSilc 'Tokage' Renew
2022-03-21Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0Rémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-08fix deselect behavior for Skeleton gizmoSilc 'Tokage' Renew
2022-03-08Avoid gizmo crashes in cases where the points are null.K. S. Ernest (iFire) Lee
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard