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path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Fix ownership of nodes created by the MeshInstance3DEditorPluginSaracenOne
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-18Implement global restSilc 'Tokage' Renew
2022-03-21Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0Rémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-08fix deselect behavior for Skeleton gizmoSilc 'Tokage' Renew
2022-03-08Avoid gizmo crashes in cases where the points are null.K. S. Ernest (iFire) Lee
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-01-30Merge create_physical_skeleton undo entries.Ryan Roden-Corrent
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
2022-01-06Fix create physical bone when up vector is collinear to child rest originJulien Nguyen
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-11-28Fixed odd behavior when Skeleton3DEditor is re-generatedSilc 'Tokage' Renew
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-01Move code for looking_at to BasisAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-03Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-12Merge pull request #47531 from fire/update-skeleton-displayRémi Verschelde
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-03-31Update Skeleton3D inspector Bone Transforms K. S. Ernest (iFire) Lee
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-01-26Merge pull request #43875 from addmix/create-physical-skeleton-collider-fixRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg