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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton_3d_editor_plugin.cpp
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Author
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
add rest fixer to importer retarget
Silc Renew
2022-05-24
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-04-27
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-03-21
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
fix deselect behavior for Skeleton gizmo
Silc 'Tokage' Renew
2022-03-08
Avoid gizmo crashes in cases where the points are null.
K. S. Ernest (iFire) Lee
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-30
Merge create_physical_skeleton undo entries.
Ryan Roden-Corrent
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-06
Fix create physical bone when up vector is collinear to child rest origin
Julien Nguyen
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-28
Fixed odd behavior when Skeleton3DEditor is re-generated
Silc 'Tokage' Renew
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-07
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-12
Merge pull request #47531 from fire/update-skeleton-display
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-31
Update Skeleton3D inspector Bone Transforms
K. S. Ernest (iFire) Lee
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
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