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path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
2022-09-04Fix Skeleton3DEditor causing crash in sanitizer enabled buildsRindbee
2022-09-03Fix Skeleton3DEditor crashRindbee
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-08-30Merge pull request #64377 from Mickeon/rename-canvas-redrawRémi Verschelde
2022-08-29Properly handle theme changes in the Skeleton3DEditorYuri Sizov
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
2022-08-23Add simple auto mapping to BoneMapperSilc Renew
2022-08-22Add per-scene UndoRedokobewi
2022-08-18add init bone posesSilc Renew
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Fix ownership of nodes created by the MeshInstance3DEditorPluginSaracenOne
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-18Implement global restSilc 'Tokage' Renew
2022-03-21Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0Rémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-08fix deselect behavior for Skeleton gizmoSilc 'Tokage' Renew
2022-03-08Avoid gizmo crashes in cases where the points are null.K. S. Ernest (iFire) Lee
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-01-30Merge create_physical_skeleton undo entries.Ryan Roden-Corrent
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
2022-01-06Fix create physical bone when up vector is collinear to child rest originJulien Nguyen
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Fix various typosluz paz
2021-11-28Fixed odd behavior when Skeleton3DEditor is re-generatedSilc 'Tokage' Renew
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew