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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton_3d_editor_plugin.cpp
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Commit message (
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Author
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-09-10
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Rémi Verschelde
2022-09-08
bind AfterGUIInput
Silc Renew
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-04
Fix Skeleton3DEditor causing crash in sanitizer enabled builds
Rindbee
2022-09-03
Fix Skeleton3DEditor crash
Rindbee
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-29
Properly handle theme changes in the Skeleton3DEditor
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-18
add init bone poses
Silc Renew
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
add rest fixer to importer retarget
Silc Renew
2022-05-24
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-04-27
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-03-21
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
fix deselect behavior for Skeleton gizmo
Silc 'Tokage' Renew
2022-03-08
Avoid gizmo crashes in cases where the points are null.
K. S. Ernest (iFire) Lee
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-30
Merge create_physical_skeleton undo entries.
Ryan Roden-Corrent
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-06
Fix create physical bone when up vector is collinear to child rest origin
Julien Nguyen
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-28
Fixed odd behavior when Skeleton3DEditor is re-generated
Silc 'Tokage' Renew
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
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