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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton_3d_editor_plugin.cpp
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Author
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-12
Merge pull request #47531 from fire/update-skeleton-display
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-31
Update Skeleton3D inspector Bone Transforms
K. S. Ernest (iFire) Lee
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-01-26
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-25
Update skeleton_3d_editor_plugin.cpp
Addmix
2020-06-16
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Rémi Verschelde
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-14
Unhide Skeleton3D menu button
Sawrr
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde