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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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skeleton_3d_editor_plugin.cpp
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Commit message (
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Author
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Make keys deselected when keying property for animation to avoid crash
Silc 'Tokage' Renew
2022-12-12
Use _request_gizmo from SceneStringNames
Markus Sauermann
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-23
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
K. S. Ernest (iFire) Lee
2022-11-18
capitalize skeleton3d plugin dropdown
souplamp
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-09-10
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Rémi Verschelde
2022-09-08
bind AfterGUIInput
Silc Renew
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-04
Fix Skeleton3DEditor causing crash in sanitizer enabled builds
Rindbee
2022-09-03
Fix Skeleton3DEditor crash
Rindbee
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-29
Properly handle theme changes in the Skeleton3DEditor
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-23
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-18
add init bone poses
Silc Renew
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
add rest fixer to importer retarget
Silc Renew
2022-05-24
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-04-27
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-03-21
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
fix deselect behavior for Skeleton gizmo
Silc 'Tokage' Renew
2022-03-08
Avoid gizmo crashes in cases where the points are null.
K. S. Ernest (iFire) Lee
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