Age | Commit message (Expand) | Author |
2022-08-23 | Add simple auto mapping to BoneMapper | Silc Renew |
2022-08-22 | Add per-scene UndoRedo | kobewi |
2022-08-18 | add init bone poses | Silc Renew |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew |
2022-07-16 | add rest fixer to importer retarget | Silc Renew |
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-21 | Add the button pressed to some signals in Tree | trollodel |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-11 | Fix ownership of nodes created by the MeshInstance3DEditorPlugin | SaracenOne |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-18 | Implement global rest | Silc 'Tokage' Renew |
2022-03-21 | Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 | Rémi Verschelde |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-08 | fix deselect behavior for Skeleton gizmo | Silc 'Tokage' Renew |
2022-03-08 | Avoid gizmo crashes in cases where the points are null. | K. S. Ernest (iFire) Lee |
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde |
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 |
2022-01-30 | Merge create_physical_skeleton undo entries. | Ryan Roden-Corrent |
2022-01-19 | [Editor] Move some animation specific keying logic out of inspector. | Fabio Alessandrelli |
2022-01-06 | Fix create physical bone when up vector is collinear to child rest origin | Julien Nguyen |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-02 | Fix various typos | luz paz |
2021-11-28 | Fixed odd behavior when Skeleton3DEditor is re-generated | Silc 'Tokage' Renew |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-01 | Move code for looking_at to Basis | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi |
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-12 | Merge pull request #47531 from fire/update-skeleton-display | Rémi Verschelde |