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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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skeleton_2d_editor_plugin.cpp
Age
Commit message (
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Author
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-09-07
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-08-22
Add per-scene UndoRedo
kobewi
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Swap rest pose actions in the Skeleton2D editor
Hugo Locurcio
2021-09-01
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-20
Small ux improvement
Guilherme Felipe
2019-02-21
Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-18
Fix possible crash when clicking on Skeleton2D or Sprite editor options
Chaosus
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky