Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-10 | Swap rest pose actions in the Skeleton2D editor | Hugo Locurcio |
2021-09-01 | Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g... | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-04-20 | Small ux improvement | Guilherme Felipe |
2019-02-21 | Make translatable some undo/redo operations in the editor | Michael Alexsander Silva Dias |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-05-16 | Add missing copyright headers | Guilherme Felipe |
2018-04-18 | Fix possible crash when clicking on Skeleton2D or Sprite editor options | Chaosus |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |