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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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editor
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plugins
/
shader_graph_editor_plugin.cpp
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Commit message (
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Author
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-07
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde