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path: root/editor/plugins/shader_editor_plugin.h
AgeCommit message (Expand)Author
2023-01-14Remove set_drag_forwarding_compat()kobewi
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-09Fix changing of visual shader modeYuri Rubinsky
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-10-03Merge pull request #65276 from aaronfranke/shaderRémi Verschelde
2022-10-02Separate TextShaderEditor and ShaderEditorPlugin into different filesAaron Franke
2022-10-02Rename ShaderEditor that edits text shaders to TextShaderEditorAaron Franke
2022-10-01Fixed shader editor when no files are currently in shader listAnutrix
2022-09-29Rename Indent Left/Right to Indent/DedentVolTer
2022-09-10Shrink shader editor's oversized bordersMichael Alexsander
2022-08-26Add drag and drop support to shader listkobewi
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-07-28Improvements to shader editorkobewi
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Adding shader preprocessor supportYuri Roubinsky
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-05-28Redo the shader editorreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-27Add GDExtension support to Scriptreduz
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-01-25Fix theming update of shader editorYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-06-29Script editor: Rename 'Clone Down' to 'Duplicate Selection'Rémi Verschelde
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-22Support menu key in TextEdit and LineEdit controlsPaul Trojahn
2019-08-08Move "Go to Function/Line" to "Go To" menuMichael Alexsander Silva Dias
2019-08-02Added link to docs for shader editorYuri Roubinski
2019-07-06Fix code completion for shader editorgeequlim
2019-07-01Merge pull request #29071 from YeldhamDev/improve_bookmarksRémi Verschelde
2019-06-01Reload text shaders when externaly edited, issue 19852Paulb23
2019-05-24Improve bookmarksMichael Alexsander Silva Dias
2019-05-05Add bookmarks for easier code navigationTomasz Chabora
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-05Added "shader" filter to "Find in Files"Michael Alexsander Silva Dias
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-11shader editor context menu and line operations and style fixIan
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde