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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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shader_editor_plugin.h
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Author
2023-05-12
Close built-in shaders when closing scene
kobewi
2023-01-14
Remove set_drag_forwarding_compat()
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-09
Fix changing of visual shader mode
Yuri Rubinsky
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-10-03
Merge pull request #65276 from aaronfranke/shader
Rémi Verschelde
2022-10-02
Separate TextShaderEditor and ShaderEditorPlugin into different files
Aaron Franke
2022-10-02
Rename ShaderEditor that edits text shaders to TextShaderEditor
Aaron Franke
2022-10-01
Fixed shader editor when no files are currently in shader list
Anutrix
2022-09-29
Rename Indent Left/Right to Indent/Dedent
VolTer
2022-09-10
Shrink shader editor's oversized borders
Michael Alexsander
2022-08-26
Add drag and drop support to shader list
kobewi
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-07-28
Improvements to shader editor
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-05-28
Redo the shader editor
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-27
Add GDExtension support to Script
reduz
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-01-25
Fix theming update of shader editor
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-22
Support menu key in TextEdit and LineEdit controls
Paul Trojahn
2019-08-08
Move "Go to Function/Line" to "Go To" menu
Michael Alexsander Silva Dias
2019-08-02
Added link to docs for shader editor
Yuri Roubinski
2019-07-06
Fix code completion for shader editor
geequlim
2019-07-01
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Rémi Verschelde
2019-06-01
Reload text shaders when externaly edited, issue 19852
Paulb23
2019-05-24
Improve bookmarks
Michael Alexsander Silva Dias
2019-05-05
Add bookmarks for easier code navigation
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-05
Added "shader" filter to "Find in Files"
Michael Alexsander Silva Dias
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-11
shader editor context menu and line operations and style fix
Ian
2017-08-27
Dead code tells no tales
Rémi Verschelde
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