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path: root/editor/plugins/shader_editor_plugin.h
AgeCommit message (Expand)Author
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-22Support menu key in TextEdit and LineEdit controlsPaul Trojahn
2019-08-08Move "Go to Function/Line" to "Go To" menuMichael Alexsander Silva Dias
2019-08-02Added link to docs for shader editorYuri Roubinski
2019-07-06Fix code completion for shader editorgeequlim
2019-07-01Merge pull request #29071 from YeldhamDev/improve_bookmarksRémi Verschelde
2019-06-01Reload text shaders when externaly edited, issue 19852Paulb23
2019-05-24Improve bookmarksMichael Alexsander Silva Dias
2019-05-05Add bookmarks for easier code navigationTomasz Chabora
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-05Added "shader" filter to "Find in Files"Michael Alexsander Silva Dias
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-11shader editor context menu and line operations and style fixIan
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde