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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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shader_editor_plugin.cpp
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Commit message (
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Author
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-25
Fix theming update of shader editor
Yuri Roubinsky
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-15
Tweak the built-ins color highlighting in the shader editor (take 2)
Hugo Locurcio
2021-11-15
Allow dehardcoding documentation branch and URL in docs links
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-12
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-01
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-05-23
Reset Shader Editor scroll when changing shader
kobewi
2021-05-22
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-14
Refactor GLSL shader compilation
reduz
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-11
Improve resource load cache
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-05
Fix shader editor documentation link
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
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