Age | Commit message (Expand) | Author |
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 |
2018-09-29 | Fix warning about functions defined but not used [-Wunused-function] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-14 | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota |
2018-09-12 | Misc. typos | luz.paz |
2018-08-24 | Merge pull request #21356 from akien-mga/drop-shadergraph | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde |
2018-07-26 | context menu improvements | Ian |
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-28 | Respect text editor highlighting color changes | volzhs |
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV |
2017-12-16 | Merge pull request #14649 from MattUV/fix-indentation | Rémi Verschelde |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-12-15 | Modifies indentation behaviours | MattUV |
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 |
2017-11-11 | shader editor context menu and line operations and style fix | Ian |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 |
2017-09-15 | Added adaptive text editor theme, this includes the shader editor | Daniel J. Ramirez |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-03 | Enabled smooth scrolling for shader editor | Paulb23 |
2017-08-31 | Added setting to toggle auto indent | Paulb23 |
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde |
2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to 'edited_script... | Wilson E. Alvarez |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-06-21 | highlight the correct error line in shader editor | Nuno Donato |
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky |
2017-04-26 | Changed indent type settings | Paulb23 |
2017-04-18 | Added support for space indentation | Paulb23 |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |