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path: root/editor/plugins/shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-25Fix theming update of shader editorYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-06Fix bad popups offset in editor with single window offjmb462
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-04Add is_built_in() method to Resourcekobewi
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-09-30Use range iterators for `Map`Lightning_A
2021-08-16Reorganise text editor settingsPaulb23
2021-08-12Cleanup and bind remaing methods in TextEditPaulb23
2021-08-12Cleanup TextEdit selection methodsPaulb23
2021-08-12Cleanup and rename caret operationsPaulb23
2021-08-01Move symbol lookup into CodeEditPaulb23
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-29Script editor: Rename 'Clone Down' to 'Duplicate Selection'Rémi Verschelde
2021-06-20Move indent management to CodeEditPaulb23
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
2021-06-08Move FindReplaceBar out of CodeTextEditorkobewi
2021-06-01Move and expose Code Hint in CodeEditPaulb23
2021-06-01Move and expose AutoComplete in CodeEditPaulb23
2021-06-01Add comment and string tracking to CodeEditPaulb23
2021-05-23Reset Shader Editor scroll when changing shaderkobewi
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-14Refactor GLSL shader compilationreduz
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-02-18Removed hardcoded shortcuts from /scene and converted to input actionsEric M
2021-02-11Improve resource load cachereduz
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
2021-01-05Fix shader editor documentation linkYuri Roubinsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-23Implement new shortcuts system.Eric M