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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_editor_plugin.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-06
Few enchancements for shader editor
Yuri Roubinsky
2020-01-18
Fix minimap updating in shader tab
Yuri Roubinsky
2020-01-12
Fixes min size of various editor plugins on HiDPI
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Merge pull request #32484 from Chaosus/shader_fix
Rémi Verschelde
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
Update ScriptEditor and ShaderEditor Tooltip
Alexander Holland
2019-09-22
Support menu key in TextEdit and LineEdit controls
Paul Trojahn
2019-09-01
Reorganize & rename text editor settings categories
Cykyrios
2019-08-26
Clear undo history on shader load
Tomasz Chabora
2019-08-08
Move "Go to Function/Line" to "Go To" menu
Michael Alexsander Silva Dias
2019-08-02
Added link to docs for shader editor
Yuri Roubinski
2019-07-06
Fix code completion for shader editor
geequlim
2019-07-01
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Rémi Verschelde
2019-06-24
Correct typo that broke custom selected font color
Gwyneth Lowe
2019-06-01
Reload text shaders when externaly edited, issue 19852
Paulb23
2019-05-24
Improve bookmarks
Michael Alexsander Silva Dias
2019-05-05
Add bookmarks for easier code navigation
Tomasz Chabora
2019-04-23
Added a marker in text_edit that tells which row is executing.
Rikhardur Bjarni Einarsson
2019-03-16
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
Rémi Verschelde
2019-03-06
Don't hide/show top editor if they did not change, fixes #26644
Juan Linietsky
2019-03-04
Ensure shader is not set if code did not change
Juan Linietsky
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-04
[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_...
hsandt
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-13
Revert "Use more subtle indentation guides in the script editor"
Rémi Verschelde
2018-12-09
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
Rémi Verschelde
2018-12-09
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
Rémi Verschelde
2018-12-07
Merge pull request #23327 from YeldhamDev/search_shaders
Rémi Verschelde
2018-11-22
Allows user to click on error line to jump into error.
Chaosus
2018-11-20
Make opening menus with the same parent on mouse focus explicit
Michael Alexsander Silva Dias
2018-11-05
Added "shader" filter to "Find in Files"
Michael Alexsander Silva Dias
2018-11-04
Fix clone line undo history and extra new line, issue 21811
Paulb23
2018-10-03
Use more subtle indentation guides in the script editor
Hugo Locurcio
2018-09-29
Fix warning about functions defined but not used [-Wunused-function]
Rémi Verschelde
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