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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_editor_plugin.cpp
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Author
2023-01-22
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rémi Verschelde
2023-01-22
Rework EditorPlugin editing logic
kobewi
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-18
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-14
Remove set_drag_forwarding_compat()
kobewi
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-04
add explicit editor save tagging when saving
Kasper Sauramo
2022-10-03
Merge pull request #65276 from aaronfranke/shader
Rémi Verschelde
2022-10-02
Separate TextShaderEditor and ShaderEditorPlugin into different files
Aaron Franke
2022-10-02
Rename ShaderEditor that edits text shaders to TextShaderEditor
Aaron Franke
2022-10-01
Fixed shader editor when no files are currently in shader list
Anutrix
2022-09-29
Rename Indent Left/Right to Indent/Dedent
VolTer
2022-09-26
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-18
Close shader under cursor when middle mouse clicking in editor list
jeffres
2022-09-17
Fix selected shader file not being highlighted in shader editor list
jeffres
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-26
Add drag and drop support to shader list
kobewi
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-14
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-11
Merge pull request #63582 from KoBeWi/power_shader
Clay John
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Improvements to shader editor
kobewi
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-23
Fix clearing errors indication in the shader editor
Yuri Rubinsky
2022-07-23
Fix some errors after shader preprocessor PR
Yuri Rubinsky
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-20
Fix icons not loaded correctly in the visual shader editor
Yuri Rubinsky
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-16
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-05-28
Redo the shader editor
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-24
Add an external link editor icon
Hugo Locurcio
2022-03-27
Add GDExtension support to Script
reduz
2022-03-15
More icon updates on theme change
Haoyu Qiu
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
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