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path: root/editor/plugins/shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2017-12-20Adds an option to move cursor with right click in TextEditMattUV
2017-12-16Merge pull request #14649 from MattUV/fix-indentationRémi Verschelde
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-12-15Modifies indentation behavioursMattUV
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-11-11shader editor context menu and line operations and style fixIan
2017-10-22Added setting to toggle current line highlightingPaulb23
2017-09-15Added adaptive text editor theme, this includes the shader editorDaniel J. Ramirez
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-03Enabled smooth scrolling for shader editorPaulb23
2017-08-31Added setting to toggle auto indentPaulb23
2017-08-30Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signalRémi Verschelde
2017-08-29Renamed 'script_changed' signal in the script editor plugin to 'edited_script...Wilson E. Alvarez
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-06-21highlight the correct error line in shader editorNuno Donato
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-04-26Changed indent type settingsPaulb23
2017-04-18Added support for space indentationPaulb23
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde