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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_editor_plugin.cpp
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Author
2017-12-16
Merge pull request #14649 from MattUV/fix-indentation
Rémi Verschelde
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-15
Modifies indentation behaviours
MattUV
2017-12-07
Changed current line draw order and added code folding color
Paulb23
2017-11-11
shader editor context menu and line operations and style fix
Ian
2017-10-22
Added setting to toggle current line highlighting
Paulb23
2017-09-15
Added adaptive text editor theme, this includes the shader editor
Daniel J. Ramirez
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-03
Enabled smooth scrolling for shader editor
Paulb23
2017-08-31
Added setting to toggle auto indent
Paulb23
2017-08-30
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Rémi Verschelde
2017-08-29
Renamed 'script_changed' signal in the script editor plugin to 'edited_script...
Wilson E. Alvarez
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-06-21
highlight the correct error line in shader editor
Nuno Donato
2017-06-12
Fix empty shader related crash, closes #8314
Juan Linietsky
2017-04-26
Changed indent type settings
Paulb23
2017-04-18
Added support for space indentation
Paulb23
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde