Age | Commit message (Expand) | Author |
2021-08-16 | Reorganise text editor settings | Paulb23 |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 |
2021-08-12 | Cleanup and rename caret operations | Paulb23 |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-29 | Script editor: Rename 'Clone Down' to 'Duplicate Selection' | Rémi Verschelde |
2021-06-20 | Move indent management to CodeEdit | Paulb23 |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 |
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi |
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 |
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke |
2021-02-18 | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M |
2021-02-11 | Improve resource load cache | reduz |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal |
2021-01-05 | Fix shader editor documentation link | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal |
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-09-10 | Remove breakpoints from editor settings | Paulb23 |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 |
2020-09-10 | Added Line numbers to CodeEdit | Paulb23 |
2020-09-10 | Add and convert editor to use CodeEdit | Paulb23 |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau |
2020-07-15 | Tweak the built-ins color highlighting in the shader editor | Hugo Locurcio |
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting |
2020-06-30 | Add a separate application focus/in notification out from Window focus notifi... | Juan Linietsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |