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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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shader_editor_plugin.cpp
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Author
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-28
Fixed shader editor comment highlighting
Brian Semrau
2020-07-15
Tweak the built-ins color highlighting in the shader editor
Hugo Locurcio
2020-07-15
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-06
Few enchancements for shader editor
Yuri Roubinsky
2020-01-18
Fix minimap updating in shader tab
Yuri Roubinsky
2020-01-12
Fixes min size of various editor plugins on HiDPI
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Merge pull request #32484 from Chaosus/shader_fix
Rémi Verschelde
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-10-02
Update ScriptEditor and ShaderEditor Tooltip
Alexander Holland
2019-09-22
Support menu key in TextEdit and LineEdit controls
Paul Trojahn
2019-09-01
Reorganize & rename text editor settings categories
Cykyrios
2019-08-26
Clear undo history on shader load
Tomasz Chabora
2019-08-08
Move "Go to Function/Line" to "Go To" menu
Michael Alexsander Silva Dias
2019-08-02
Added link to docs for shader editor
Yuri Roubinski
2019-07-06
Fix code completion for shader editor
geequlim
2019-07-01
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Rémi Verschelde
2019-06-24
Correct typo that broke custom selected font color
Gwyneth Lowe
2019-06-01
Reload text shaders when externaly edited, issue 19852
Paulb23
2019-05-24
Improve bookmarks
Michael Alexsander Silva Dias
2019-05-05
Add bookmarks for easier code navigation
Tomasz Chabora
2019-04-23
Added a marker in text_edit that tells which row is executing.
Rikhardur Bjarni Einarsson
2019-03-16
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
Rémi Verschelde
2019-03-06
Don't hide/show top editor if they did not change, fixes #26644
Juan Linietsky
2019-03-04
Ensure shader is not set if code did not change
Juan Linietsky
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-04
[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_...
hsandt
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