Age | Commit message (Expand) | Author |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel |
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde |
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 |
2022-01-25 | Fix theming update of shader editor | Yuri Roubinsky |
2022-01-12 | Optimize include files to improve `shader_language.h` compilation speed | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio |
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-11-04 | Add is_built_in() method to Resource | kobewi |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-16 | Reorganise text editor settings | Paulb23 |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 |
2021-08-12 | Cleanup and rename caret operations | Paulb23 |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-29 | Script editor: Rename 'Clone Down' to 'Duplicate Selection' | Rémi Verschelde |
2021-06-20 | Move indent management to CodeEdit | Paulb23 |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 |
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi |
2021-05-22 | Basic warning support implementation for the Godot Shading Language. | Yuri Roubinsky |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 |
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke |
2021-02-18 | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M |
2021-02-11 | Improve resource load cache | reduz |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal |
2021-01-05 | Fix shader editor documentation link | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal |