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path: root/editor/plugins/shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-09-29Rename Indent Left/Right to Indent/DedentVolTer
2022-09-26Add defines to completion list in shadersYuri Rubinsky
2022-09-18Close shader under cursor when middle mouse clicking in editor listjeffres
2022-09-17Fix selected shader file not being highlighted in shader editor listjeffres
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...Rémi Verschelde
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-26Add drag and drop support to shader listkobewi
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-11Merge pull request #63582 from KoBeWi/power_shaderClay John
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Improvements to shader editorkobewi
2022-07-25Fix errors when using built-ins in shaderincYuri Rubinsky
2022-07-23Fix clearing errors indication in the shader editorYuri Rubinsky
2022-07-23Fix some errors after shader preprocessor PRYuri Rubinsky
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Adding shader preprocessor supportYuri Roubinsky
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-05-28Redo the shader editorreduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-24Add an external link editor iconHugo Locurcio
2022-03-27Add GDExtension support to Scriptreduz
2022-03-15More icon updates on theme changeHaoyu Qiu
2022-03-12Allow negative indexes in ItemList and PopupMenukobewi
2022-03-06Remove duplicate editor settings definitionskobewi
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-01-25Fix theming update of shader editorYuri Roubinsky
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-06Fix bad popups offset in editor with single window offjmb462
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-04Add is_built_in() method to Resourcekobewi
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn