Age | Commit message (Expand) | Author |
---|---|---|
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-06-21 | highlight the correct error line in shader editor | Nuno Donato |
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky |
2017-04-26 | Changed indent type settings | Paulb23 |
2017-04-18 | Added support for space indentation | Paulb23 |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |