Age | Commit message (Expand) | Author |
2019-07-06 | Fix code completion for shader editor | geequlim |
2019-07-01 | Merge pull request #29071 from YeldhamDev/improve_bookmarks | Rémi Verschelde |
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe |
2019-06-01 | Reload text shaders when externaly edited, issue 19852 | Paulb23 |
2019-05-24 | Improve bookmarks | Michael Alexsander Silva Dias |
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson |
2019-03-16 | Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent | Rémi Verschelde |
2019-03-06 | Don't hide/show top editor if they did not change, fixes #26644 | Juan Linietsky |
2019-03-04 | Ensure shader is not set if code did not change | Juan Linietsky |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky |
2019-02-04 | [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_... | hsandt |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-13 | Revert "Use more subtle indentation guides in the script editor" | Rémi Verschelde |
2018-12-09 | Merge pull request #20609 from YeldhamDev/menu_hover_explicit | Rémi Verschelde |
2018-12-09 | Merge pull request #20725 from Calinou/textedit-subtle-indent-guides | Rémi Verschelde |
2018-12-07 | Merge pull request #23327 from YeldhamDev/search_shaders | Rémi Verschelde |
2018-11-22 | Allows user to click on error line to jump into error. | Chaosus |
2018-11-20 | Make opening menus with the same parent on mouse focus explicit | Michael Alexsander Silva Dias |
2018-11-05 | Added "shader" filter to "Find in Files" | Michael Alexsander Silva Dias |
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 |
2018-10-03 | Use more subtle indentation guides in the script editor | Hugo Locurcio |
2018-09-29 | Fix warning about functions defined but not used [-Wunused-function] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-14 | Don't open VisualShaders in the text shader editor, and don't support saving ... | elasota |
2018-09-12 | Misc. typos | luz.paz |
2018-08-24 | Merge pull request #21356 from akien-mga/drop-shadergraph | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | Drop old ShaderGraph code, obsoleted by VisualShader | Rémi Verschelde |
2018-07-26 | context menu improvements | Ian |
2018-07-22 | Refactored text manipulation into CodeTexteditor | Paulb23 |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-28 | Respect text editor highlighting color changes | volzhs |
2017-12-20 | Adds an option to move cursor with right click in TextEdit | MattUV |
2017-12-16 | Merge pull request #14649 from MattUV/fix-indentation | Rémi Verschelde |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-12-15 | Modifies indentation behaviours | MattUV |
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 |
2017-11-11 | shader editor context menu and line operations and style fix | Ian |
2017-10-22 | Added setting to toggle current line highlighting | Paulb23 |
2017-09-15 | Added adaptive text editor theme, this includes the shader editor | Daniel J. Ramirez |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-03 | Enabled smooth scrolling for shader editor | Paulb23 |
2017-08-31 | Added setting to toggle auto indent | Paulb23 |
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde |
2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to 'edited_script... | Wilson E. Alvarez |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |