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path: root/editor/plugins/shader_editor_plugin.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-29Script editor: Rename 'Clone Down' to 'Duplicate Selection'Rémi Verschelde
2021-06-20Move indent management to CodeEditPaulb23
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
2021-06-08Move FindReplaceBar out of CodeTextEditorkobewi
2021-06-01Move and expose Code Hint in CodeEditPaulb23
2021-06-01Move and expose AutoComplete in CodeEditPaulb23
2021-06-01Add comment and string tracking to CodeEditPaulb23
2021-05-23Reset Shader Editor scroll when changing shaderkobewi
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-14Refactor GLSL shader compilationreduz
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-02-18Removed hardcoded shortcuts from /scene and converted to input actionsEric M
2021-02-11Improve resource load cachereduz
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
2021-01-05Fix shader editor documentation linkYuri Roubinsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-23Implement new shortcuts system.Eric M
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-09-10Remove breakpoints from editor settingsPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-15Tweak the built-ins color highlighting in the shader editorHugo Locurcio
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Merge pull request #36232 from Calinou/add-soft-line-length-guidelineRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky