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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_text_editor.cpp
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Author
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-11
Improve resource load cache
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-29
Fixed script_editor info_clicked signal not being connected
Paulb23
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-06-23
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-05-24
Improve the text appearance in the script editor warnings panel
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Rémi Verschelde
2020-05-05
Improved go-to definition (Ctrl + Click)
janglee
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-12
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-11
Removed underlining for not clickable symbols
janglee
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
andrycodestuffs
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