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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_text_editor.cpp
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Commit message (
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Author
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #49742 from Paulb23/remove_keywords_textedit
Rémi Verschelde
2021-06-19
Remove redundant keywords from TextEdit
Paulb23
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-16
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
Move and expose Code Hint in CodeEdit
Paulb23
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Add comment and string tracking to CodeEdit
Paulb23
2021-05-27
Add preload() to resource path when holding Ctrl
kobewi
2021-05-22
Add a keyboard shortcut to select the word under cursor in TextEdit
Hugo Locurcio
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-16
Merge pull request #48605 from sent44/scripteditor_get_codeedit
Rémi Verschelde
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-05-13
text-editor: fix Clicking warning doesn't center around line
llschuster
2021-04-06
Add Various ColorPicker shapes
Kongfa Waroros
2021-03-24
Fixes ctrl-click function line centering
Kyle
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-11
Improve resource load cache
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-29
Fixed script_editor info_clicked signal not being connected
Paulb23
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-06-23
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-05-24
Improve the text appearance in the script editor warnings panel
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
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