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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_text_editor.cpp
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Author
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-06-23
Fix error label clicking in status bar for shader editor
Yuri Roubinsky
2020-05-24
Improve the text appearance in the script editor warnings panel
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Rémi Verschelde
2020-05-05
Improved go-to definition (Ctrl + Click)
janglee
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-12
Merge pull request #36518 from Janglee123/no-underlined-keywords
Rémi Verschelde
2020-03-11
Removed underlining for not clickable symbols
janglee
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Fix autocomplete and GDScript Highlighting for types
nathanwfranke
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-11
Texture refactor
Juan Linietsky
2020-01-16
Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
andrycodestuffs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-22
Merge pull request #34441 from KoBeWi/wrapping_things_up
Rémi Verschelde
2019-12-19
Fix ScriptTextEditor encapsulation
Yuri Roubinsky
2019-12-18
Fix code editor not always centering to bookmarks
Tomasz Chabora
2019-12-17
Prevent showing toggle scripts panel switch in shader editor
Yuri Roubinsky
2019-12-01
Center Script Editor when jumping to bookmarks/breakpoints
Tomasz Chabora
2019-11-02
Update connection info on script validation rather then saved copy
Paulb23
2019-10-27
Improve performance of connection info in the script editor
Paulb23
2019-10-22
Fixed evaluation for types
David Sichma
2019-10-02
Update ScriptEditor and ShaderEditor Tooltip
Alexander Holland
2019-09-28
Highlight singletons and class_names in GDScript
Bojidar Marinov
2019-09-22
Support menu key in TextEdit and LineEdit controls
Paul Trojahn
2019-08-31
Default ColorPicker color mode setting
Bhupendra Aole
2019-08-30
Editor: remove TOOLS_ENABLED guards
merumelu
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