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path: root/editor/plugins/script_text_editor.cpp
AgeCommit message (Expand)Author
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
2020-07-20Add warning checks in GDScript analyzerGeorge Marques
2020-07-17Optimized ScriptEditor initialization when many scripts are loadedPouleyKetchoupp
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
2020-06-23Fix error label clicking in status bar for shader editorYuri Roubinsky
2020-05-24Improve the text appearance in the script editor warnings panelHugo Locurcio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-05Merge pull request #37293 from Janglee123/ctrl-click-improvementsRémi Verschelde
2020-05-05Improved go-to definition (Ctrl + Click)janglee
2020-04-20Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editorRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-12Merge pull request #36518 from Janglee123/no-underlined-keywordsRémi Verschelde
2020-03-11Removed underlining for not clickable symbolsjanglee
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Increase the width of the "Connections to method" dialogHugo Locurcio
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
2020-02-11Texture refactorJuan Linietsky
2020-01-16Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks listsandrycodestuffs
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-22Merge pull request #34441 from KoBeWi/wrapping_things_upRémi Verschelde
2019-12-19Fix ScriptTextEditor encapsulationYuri Roubinsky
2019-12-18Fix code editor not always centering to bookmarksTomasz Chabora
2019-12-17Prevent showing toggle scripts panel switch in shader editorYuri Roubinsky
2019-12-01Center Script Editor when jumping to bookmarks/breakpointsTomasz Chabora
2019-11-02Update connection info on script validation rather then saved copyPaulb23
2019-10-27Improve performance of connection info in the script editorPaulb23
2019-10-22Fixed evaluation for typesDavid Sichma
2019-10-02Update ScriptEditor and ShaderEditor TooltipAlexander Holland
2019-09-28Highlight singletons and class_names in GDScriptBojidar Marinov
2019-09-22Support menu key in TextEdit and LineEdit controlsPaul Trojahn