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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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script_editor_plugin.h
Age
Commit message (
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Author
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-02
Save script editor's function list split offset with the editor layout
jmb462
2022-01-21
Disable ScriptEditor's menu items when they do nothing
Haoyu Qiu
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-12
Allow dragging TextFiles from the Filesystem dock
Paulb23
2021-10-07
Allow breakpoints in closed files
Paulb23
2021-10-07
Preserve script editor state through tab closes
Paulb23
2021-09-30
Add TextFile support across the editor
Paulb23
2021-09-25
Add history navigation in the script editor using extra mouse buttons
Hugo Locurcio
2021-09-20
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
Rémi Verschelde
2021-09-15
Added status bar and toggle scripts panel button to EditorHelp/VScripts
Yuri Roubinsky
2021-09-07
Don't stop closing on unsaved script
kobewi
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-17
Auto-reload scripts with external editor
Jihyun Yu
2021-06-24
Merge pull request #49650 from KoBeWi/FindReplaceCrash
Rémi Verschelde
2021-06-24
Fix crash with FindReplaceBar
kobewi
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-05-09
Save the current script when pressing Ctrl + S if no scene is open
Hugo Locurcio
2021-05-05
Save the current script when adding a new method via signal connection
Hugo Locurcio
2021-03-06
Don't save unchanged script upon closing
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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