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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
editor
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plugins
/
script_editor_plugin.h
Age
Commit message (
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Author
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-20
EditorPlugin methods and signals rename
Jakub Grzesik
2017-07-19
Merge pull request #9565 from kubecz3k/tool-signals
Rémi Verschelde
2017-07-18
Make available more informations about editor for Tool Plugins
Jakub Grzesik
2017-07-16
Improvements and fixes for the default theme.
Daniel J. Ramirez
2017-07-10
Ability to toggle script panel visibility
Jakub Grzesik
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-05
Merge pull request #8974 from Paulb23/script_overview
Rémi Verschelde
2017-05-29
Added members overview
Paulb23
2017-05-26
Added an help menu
Nuno Donato
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-27
Added recent scripts to script editor
Paulb23
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Convert indent on save
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde