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path: root/editor/plugins/script_editor_plugin.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-24Merge pull request #49650 from KoBeWi/FindReplaceCrashRémi Verschelde
2021-06-24Fix crash with FindReplaceBarkobewi
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-09Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replaceRémi Verschelde
2021-06-08Move FindReplaceBar out of CodeTextEditorkobewi
2021-06-06Don't save built-in script when adding methodkobewi
2021-06-04Merge pull request #47336 from Calinou/rename-shader-file-extensionRémi Verschelde
2021-05-26Fixed console error spam (about invalid edited scene index)Yuri Roubinsky
2021-05-20Updates script list colors after theme is changedYuri Roubinsky
2021-05-18Fix crash when trying to save with no scenes and scripts openHugo Locurcio
2021-05-18Merge pull request #37796 from Gogsi/masterRémi Verschelde
2021-05-18Change EditorFileSystem and ScriptEditor file sorting order to improve consis...Georgi Genkov
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-05-15Add get_base_editor to ScriptEditorBasesent44
2021-05-09Save the current script when pressing Ctrl + S if no scene is openHugo Locurcio
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
2021-05-06Merge pull request #45607 from Calinou/improve-editor-themeRémi Verschelde
2021-05-05Save the current script when adding a new method via signal connectionHugo Locurcio
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-27Improve the editor themeHugo Locurcio
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-24Rename the `.shader` file extension to `.gdshader`Hugo Locurcio
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-06Don't save unchanged script upon closingkobewi
2021-02-11Improve resource load cachereduz
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-09Split OS::execute into two methodsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Fix filename disambiguation on scripts in certain occasionsMichael Alexsander
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-29Documentation generation for GDScriptThakee Nathees
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Refactored Variant Operators.reduz
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde