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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.cpp
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2020-04-29
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-26
Fixed shuffling editor help tabs
Tom Evans
2020-04-16
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Merge pull request #35720 from Calinou/remove-request-docs-button
Rémi Verschelde
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Tweak the built-in script naming for resources with custom names
Hugo Locurcio
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Decrease the script editor's default split width to 70
Hugo Locurcio
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Shortens minimum height of script editor windows
Haoyu Qiu
2020-01-09
Add option to disable loading scripts in ScriptCreateDialog
Michael Alexsander
2020-01-08
Minor fixes for ScriptCreateDialog
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34695 from timothyqiu/show-in-file-system
Rémi Verschelde
2019-12-30
Checks script path before show in filesystem
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-12-19
Fix ScriptTextEditor encapsulation
Yuri Roubinsky
2019-12-17
Fix toggle scripts panel to allow using shortcut in other areas
Yuri Roubinsky
2019-12-15
Moves switch for show scripts panel from File menu to status bar
Yuri Roubinsky
2019-11-25
Fixes around ScriptEditor script list
PouleyKetchoupp
2019-10-10
Fixed ScriptEditor autosave timer causing errors on start
PouleyKetchoupp
2019-10-10
Add shortcut Shift + F3 to search pervious in the built-in docs
Marqus
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-22
Improve the debugger shortcut UX
Hugo Locurcio
2019-09-07
Fixed resource loading when editing built-in script from resource
PouleyKetchoupp
2019-09-04
Load scene if needed when editing recent built-in script
PouleyKetchoupp
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