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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.cpp
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Author
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-23
Skip internal scripts for breakpoints without printing an error
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-16
Fix crash when closing a TextFile
Paulb23
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-15
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-08
Do not try to save internal scripts
Daniel Ting
2020-07-01
Merge pull request #39076 from rileylyman/editor_tab_names
Rémi Verschelde
2020-06-30
Make "Close and save changes?" actually save
Daniel Ting
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-26
implement generic filename disambiguation
rileylyman
2020-06-24
Fix overlapping hotkey designations for save all scenes and save all scripts
Bill
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-09
Fix crash when creating new text file with no name
Phischermen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-01
Fix Soft Reload Script shortcut clash with Replace in Files
Dominik 'dreamsComeTrue' Jasiński
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-26
Fixed shuffling editor help tabs
Tom Evans
2020-04-16
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Merge pull request #35720 from Calinou/remove-request-docs-button
Rémi Verschelde
2020-04-02
Remove Request Docs button in the script editor due to various issues
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Tweak the built-in script naming for resources with custom names
Hugo Locurcio
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Merge pull request #36333 from Calinou/decrease-script-editor-split-width
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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