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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.cpp
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Commit message (
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Author
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-05-09
Save the current script when pressing Ctrl + S if no scene is open
Hugo Locurcio
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-05
Save the current script when adding a new method via signal connection
Hugo Locurcio
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-06
Don't save unchanged script upon closing
kobewi
2021-02-11
Improve resource load cache
reduz
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-07-31
Properly disambiguate unsaved scripts
Tomasz Chabora
2020-07-27
Script editor: Fix crash when root script is null
Rémi Verschelde
2020-07-27
Script editor: Fix open dominant logic for language-specific external editors
Rémi Verschelde
2020-07-26
Script editor: Don't open dominant script in external editor
Rémi Verschelde
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-23
Skip internal scripts for breakpoints without printing an error
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-16
Fix crash when closing a TextFile
Paulb23
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-15
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-10
Fix cancel/OK button order on macOS
Daniel Ting
2020-07-08
Do not try to save internal scripts
Daniel Ting
2020-07-01
Merge pull request #39076 from rileylyman/editor_tab_names
Rémi Verschelde
2020-06-30
Make "Close and save changes?" actually save
Daniel Ting
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-26
implement generic filename disambiguation
rileylyman
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