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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.cpp
Age
Commit message (
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Author
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Rémi Verschelde
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-06
Don't save built-in script when adding method
kobewi
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-05-26
Fixed console error spam (about invalid edited scene index)
Yuri Roubinsky
2021-05-20
Updates script list colors after theme is changed
Yuri Roubinsky
2021-05-18
Fix crash when trying to save with no scenes and scripts open
Hugo Locurcio
2021-05-18
Merge pull request #37796 from Gogsi/master
Rémi Verschelde
2021-05-18
Change EditorFileSystem and ScriptEditor file sorting order to improve consis...
Georgi Genkov
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-05-09
Save the current script when pressing Ctrl + S if no scene is open
Hugo Locurcio
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-05
Save the current script when adding a new method via signal connection
Hugo Locurcio
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-24
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-06
Don't save unchanged script upon closing
kobewi
2021-02-11
Improve resource load cache
reduz
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-07-31
Properly disambiguate unsaved scripts
Tomasz Chabora
2020-07-27
Script editor: Fix crash when root script is null
Rémi Verschelde
2020-07-27
Script editor: Fix open dominant logic for language-specific external editors
Rémi Verschelde
2020-07-26
Script editor: Don't open dominant script in external editor
Rémi Verschelde
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-23
Skip internal scripts for breakpoints without printing an error
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
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