Age | Commit message (Expand) | Author |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-01-18 | Clean up and fix issues after merging #21701 , closes #21104 | Juan Linietsky |
2019-01-07 | i18n: Sync translation template with current source | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-14 | Refactor editor icon retrieval | willnationsdev |
2018-09-12 | Misc. typos | luz.paz |
2018-08-29 | Add missing copyright headers | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ... | Juan Linietsky |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky |