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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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polygon_2d_editor_plugin.h
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-02-16
Better and non-buggy Polygon2D editing disabling
Michael Alexsander Silva Dias
2019-02-16
Revert "Disallow polygon2D editing if internal vertices exists, as suggested ...
Michael Alexsander Silva Dias
2019-02-13
Disallow polygon2D editing if internal vertices exists, as suggested in #24853
Juan Linietsky
2019-01-08
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-02
WIP Polygon2D weight editing
Juan Linietsky
2018-02-25
Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-22
Ability to edit Polygon2D shape from within the UV editor, this will eventual...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-09-06
Remove dead ButtonGroup code
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde