index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
polygon_2d_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2019-01-08
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-17
Fix sometimes uninitialized variable warning raised by Xcode 9.4.1
Rémi Verschelde
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-11-22
Properly show 2D bone previews in 2D skeleton UV editor, fixes #20950
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-05-27
Fix unable to remove split on Polygon 2D editor after restarting editor
volzhs
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-02
WIP Polygon2D weight editing
Juan Linietsky
2018-02-25
Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-22
Ability to edit Polygon2D shape from within the UV editor, this will eventual...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-18
Restored files mode
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Rémi Verschelde
2017-08-30
AutoUse Pencil on Polygon creation
Scayze
2017-08-29
Fixes two glitches in polygon2d wip mode introduced with #10614
poke1024
2017-08-28
Merge pull request #10614 from poke1024/realtime-polygon-2d
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
polygon2d realtime editing
Bernhard Liebl
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde