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path: root/editor/plugins/polygon_2d_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-01-14Add ViewPanner to more editorskobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Use "enum class" for input enumsAaron Franke
2021-09-25Construct values only when necessary.Anilforextra
2021-09-23Construct values only when necessary.Anilforextra
2021-08-23Rename polygon editor settings for better display in the Editor SettingsHugo Locurcio
2021-08-01Use real_t in editor pluginsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Fix Scrollbar range calculation errorBiBi
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-10-29Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flatRémi Verschelde
2020-10-29Set previous tool buttons in the Polygon2D editor to be flat againMichael Alexsander
2020-10-29Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D...Michael Alexsander
2020-07-23Minor improvements to the Polygon 2D UV editorMichael Alexsander
2020-06-26Fix undo/redo for bone painting in Polygon2D UV EditorMaganty Rushyendra
2020-06-23Enable finer grained control when creating polygon with UV EditorMaganty Rushyendra
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-23Fixes scrollbar positions on HiDPI displayHaoyu Qiu
2020-01-14Cleanup unnecessary code from before the scrollbar overlapping fixesMichael Alexsander
2020-01-14Fix more scrollbar anchoringsMichael Alexsander
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-14Increase the TileSet and polygon UV editor zoom limits to 16×Hugo Locurcio
2019-08-18Improve the appearance of 2D path editorsHugo Locurcio
2019-07-11Improve line drawing in the 2D editorHugo Locurcio