Age | Commit message (Expand) | Author |
2020-06-23 | Enable finer grained control when creating polygon with UV Editor | Maganty Rushyendra |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-23 | Fixes scrollbar positions on HiDPI display | Haoyu Qiu |
2020-01-14 | Cleanup unnecessary code from before the scrollbar overlapping fixes | Michael Alexsander |
2020-01-14 | Fix more scrollbar anchorings | Michael Alexsander |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-12-14 | Increase the TileSet and polygon UV editor zoom limits to 16× | Hugo Locurcio |
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio |
2019-07-11 | Improve line drawing in the 2D editor | Hugo Locurcio |
2019-04-25 | Fix scroll for texture_region and polygon_2d editor | Guilherme Felipe |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Better and non-buggy Polygon2D editing disabling | Michael Alexsander Silva Dias |
2019-02-16 | Revert "Disallow polygon2D editing if internal vertices exists, as suggested ... | Michael Alexsander Silva Dias |
2019-02-13 | Disallow polygon2D editing if internal vertices exists, as suggested in #24853 | Juan Linietsky |
2019-02-13 | Change some editing display options to make it clearer, as requested in #24853 | Juan Linietsky |
2019-01-15 | Clear internal vertex counter when redrawing polygons, closes #24862. | Juan Linietsky |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias |
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon su... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-17 | Fix sometimes uninitialized variable warning raised by Xcode 9.4.1 | Rémi Verschelde |
2018-12-06 | General enhancements to the Polygon2D, TextureRegion, and TileSet editors | Michael Alexsander Silva Dias |
2018-11-22 | Properly show 2D bone previews in 2D skeleton UV editor, fixes #20950 | Juan Linietsky |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-05-27 | Fix unable to remove split on Polygon 2D editor after restarting editor | volzhs |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky |