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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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polygon_2d_editor_plugin.cpp
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Author
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-18
Restored files mode
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Rémi Verschelde
2017-08-30
AutoUse Pencil on Polygon creation
Scayze
2017-08-29
Fixes two glitches in polygon2d wip mode introduced with #10614
poke1024
2017-08-28
Merge pull request #10614 from poke1024/realtime-polygon-2d
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
polygon2d realtime editing
Bernhard Liebl
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde