index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
polygon_2d_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Fix Scrollbar range calculation error
BiBi
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-10-29
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Rémi Verschelde
2020-10-29
Set previous tool buttons in the Polygon2D editor to be flat again
Michael Alexsander
2020-10-29
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D...
Michael Alexsander
2020-07-23
Minor improvements to the Polygon 2D UV editor
Michael Alexsander
2020-06-26
Fix undo/redo for bone painting in Polygon2D UV Editor
Maganty Rushyendra
2020-06-23
Enable finer grained control when creating polygon with UV Editor
Maganty Rushyendra
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-23
Fixes scrollbar positions on HiDPI display
Haoyu Qiu
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-14
Fix more scrollbar anchorings
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-14
Increase the TileSet and polygon UV editor zoom limits to 16×
Hugo Locurcio
2019-08-18
Improve the appearance of 2D path editors
Hugo Locurcio
2019-07-11
Improve line drawing in the 2D editor
Hugo Locurcio
2019-04-25
Fix scroll for texture_region and polygon_2d editor
Guilherme Felipe
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
[next]