Age | Commit message (Expand) | Author |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Better and non-buggy Polygon2D editing disabling | Michael Alexsander Silva Dias |
2019-02-16 | Revert "Disallow polygon2D editing if internal vertices exists, as suggested ... | Michael Alexsander Silva Dias |
2019-02-13 | Disallow polygon2D editing if internal vertices exists, as suggested in #24853 | Juan Linietsky |
2019-02-13 | Change some editing display options to make it clearer, as requested in #24853 | Juan Linietsky |
2019-01-15 | Clear internal vertex counter when redrawing polygons, closes #24862. | Juan Linietsky |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias |
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon su... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-17 | Fix sometimes uninitialized variable warning raised by Xcode 9.4.1 | Rémi Verschelde |
2018-12-06 | General enhancements to the Polygon2D, TextureRegion, and TileSet editors | Michael Alexsander Silva Dias |
2018-11-22 | Properly show 2D bone previews in 2D skeleton UV editor, fixes #20950 | Juan Linietsky |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-05-27 | Fix unable to remove split on Polygon 2D editor after restarting editor | volzhs |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky |
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding s... | Juan Linietsky |
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will eventual... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl |
2017-10-22 | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde |
2017-10-18 | Restored files mode | Gilles Roudiere |
2017-10-03 | Refactoring of polygon editors to a common code base | Bernhard Liebl |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Added snapping to spatial drag and drop. | SaracenOne |
2017-09-18 | Add some options and reorganize the 2D editor menus. Makes available forced s... | Gilles Roudiere |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde |
2017-08-30 | AutoUse Pencil on Polygon creation | Scayze |
2017-08-29 | Fixes two glitches in polygon2d wip mode introduced with #10614 | poke1024 |
2017-08-28 | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | polygon2d realtime editing | Bernhard Liebl |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |