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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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polygon_2d_editor_plugin.cpp
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Author
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-07
Fix key mapping changes when moving from macOS to other platform
bruvzg
2022-09-06
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-16
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
Rémi Verschelde
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-14
Add ViewPanner to more editors
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Fix Scrollbar range calculation error
BiBi
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-10-29
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Rémi Verschelde
2020-10-29
Set previous tool buttons in the Polygon2D editor to be flat again
Michael Alexsander
2020-10-29
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D...
Michael Alexsander
2020-07-23
Minor improvements to the Polygon 2D UV editor
Michael Alexsander
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