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path: root/editor/plugins/path_editor_plugin.cpp
AgeCommit message (Expand)Author
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-25Applied clang-format.Ferenc Arn
2017-05-24Revive PathEditorPlugin.Ferenc Arn
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-16Add the ability to delete bezier path handles.Zaven Muradyan
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde