Age | Commit message (Expand) | Author |
---|---|---|
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-25 | Applied clang-format. | Ferenc Arn |
2017-05-24 | Revive PathEditorPlugin. | Ferenc Arn |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-16 | Add the ability to delete bezier path handles. | Zaven Muradyan |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |