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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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path_editor_plugin.cpp
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Author
2018-08-30
Fix regression #21262 in Path Gizmo
JFonS
2018-08-09
New gizmo structure and new gizmo disabling menu
JFonS
2018-05-09
Added option to 2D and 3D curve editor to mirror curve tangent handles both i...
Ben Hickling
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
Properly manage drawing of primitives when they lack an area, fixes #8930
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-25
Applied clang-format.
Ferenc Arn
2017-05-24
Revive PathEditorPlugin.
Ferenc Arn
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-16
Add the ability to delete bezier path handles.
Zaven Muradyan
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde